RBT Competency Assessment Part 1
This flashcard set covers key concepts from the RBT Competency Assessment related to measurement types. It distinguishes between indirect measurement—gathering data through tools like interviews—and direct measurement, which involves real-time observation of behavior.
Indirect Measurement
interviews, rating scales, questions, surveys
Key Terms
Indirect Measurement
interviews, rating scales, questions, surveys
Direct Measurement
observation of the behavior and recording it as it occurs
Behavioral Definitions
operational, includes verbs describing behavior, objective + unambiguous, does not rely on internal states (happy, sad), does not use labels (bad o...
Operational
describes what the behavior looks like so two independent observers can recognize + record the same behavior
Indirect Outcome Recording
measures results that produces an observable product in the environment. main advantage is that it's easy to use
Direct Outcome Recording
instead of relying on memory data is gathered immediately as the behavior occurs or as it produces results
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| Term | Definition |
|---|---|
Indirect Measurement | interviews, rating scales, questions, surveys |
Direct Measurement | observation of the behavior and recording it as it occurs |
Behavioral Definitions | operational, includes verbs describing behavior, objective + unambiguous, does not rely on internal states (happy, sad), does not use labels (bad or good) |
Operational | describes what the behavior looks like so two independent observers can recognize + record the same behavior |
Indirect Outcome Recording | measures results that produces an observable product in the environment. main advantage is that it's easy to use |
Direct Outcome Recording | instead of relying on memory data is gathered immediately as the behavior occurs or as it produces results |
Event Recording | behavior is observed continuously throughout the observation period, and each instance of the behavior is recorded immediately as it occurs. Must meet two criteria: Does the behavior look the same every time? Does the behavior have a clear beginning and end? |
Frequency Recording | used for behaviors that have a clear beginning and end, tally the number of times the behavior occurs |
Intensity | magnitude or force of response (only record if this is the aspect of the behavior you are trying to change) |
Duration | how long a behavior persists, should be used if you are trying to decrease how long a behavior lasts |
Latency | time that occurs between the SD and the response (ex. how long to respond to a peer's question). You record this when the goal is to decrease the time between SD and response |
Partial Interval Recording | involves checking off an interval if the behavior occurs at ANY point within the interval - even if it only occured for 1 second. You can use this for self-stimulatory behaviors or behaviors that don't look the same every time. An overexaggeration of the behavior, you use this method to decrease behavior. |
Whole Interval Recording | involves checking off the interval if the behavior occurs throughout the WHOLE interval. Use when it is difficult to tell when the behavior begins or ends, when it occurs at such a high rate it is difficult to keep count. An under-exaggeration of behavior, you use this method to increase behavior. |
Momentary Time Sampling Recording | data is less representative than intervals, looking for a behavior's occurrence during a specific part of the interval and recording if it is occurring at that precise moment. Ex: setting a timer to go off every minute for a 30 minute interval, only checking for behavior and marking it down as the timer goes off. |
Reinforcement | follows a behavior that increases that behavior |
Punishment | follows a behavior that decreases that behavior |
Positive Reinforcement | addition of a pleasant stimulus |
Negative Reinforcement | removal of an aversive stimulus |
Positive Punishment | addition of an aversive stimulus |
Negative Punishment | removal of a pleasant stimulus |
Motivating Operations | Variables in the environment that alter the relative value of a particular reinforcer at a particular time. |
Deprivation | when a person hasn't had access to a particular reinforcer for a significant period of time, makes it more potent |
Immediacy | the time between the occurrence of the behavior and the delivery of the reinforcer. The more immediate, the more effective |
Size | the magnitude of the reinforcer changes the effectiveness. You want to not give too much or the reinforcer will lose its value, but too little will not be motivating enough. |
Contingency | when the reinforcer is delivered only for the target behavior it is more effective |
Schedules of Reinforcement | specifies how often particular behaviors receive reinforcement |
Continuous schedule | used for learning new behaviors, the behavior is reinforced every time |
Intermittent Schedule | used to maintain behavior once a skill is acquired. Behavior is only reinforced some of the time. They generate high response rates and prevent behavior from stopping. |
Fixed Ratio Schedule | a schedule of reinforcement after a fixed level of responses. Ex: reinforce after every 5th correct response. |
Variable Ratio Schedule | An average number of responses must be made before delivery of reinforcement. Ex: slot machine |
Fixed Interval Schedule | it doesn't matter how many times the behavior occurred, the person only gets the reinforcer once the response is given after a fixed amount of time. Ex: receiving a paycheck. |
Variable Interval Schedule | the reinforcer is delivered for the first response that occurs after an unpredictable amount of time has passed. Ex: checking your email - you probably do this periodically throughout the day without a set schedule |
Extinction | when the response no longer produces reinforcement. |
Extinction burst | when the behavior is no longer reinforced, it will briefly increase in frequency, intensity and duration. This is because the learner wants to see if performing the behavior more intensely will produce reinforcement. |
Response Cost | taking away a reinforcer as a result of behavior (ex: taking car keys away after missing curfew) |
Behavior Intervention Plan | plans developed to guide parents, teachers and other paraprofessionals on how to decrease inappropriate behvaiors and teach or increase replacement behaviors in all settings. Everyone who interacts with the individual should follow the plan |
Functional Behavior Assessment | a collection of different procedures of gathering information on antecedants, behaviors, and consequences in order to determine the factors that lead to maintaining problem behavior. |
Antecedant | an environmental condition existing or occurring immediately before the behavior of interest (ex: the setting, people they are around, the actions of people around them) |
Visual Schedules | a set of pictures that communicate a series of activities or steps of a specific schedule. Gives a sense of control, predictability and choice over their schedule |
Means to an end visual | shows the individual when they are finished or when something new is going to happen, like a transition. Ex: timer, token board, first/then board. More likely to stay on task if they can see when they get a break |
Functional Communication training | the use of appropriate communicative behavior to replace the inappropriate behavior. If we make it easier to communicate through words, sign, or pictures than the problem behavior, it is more likely they will use they functional behavior instead. |
Social Stories | a tool to teach children with autism how to act in social situations |
Systematic Desensitization | treatment that practices engaging in successive approximations toward the target behavior. This treatment is often paired with anxiety reduction exercises and positive reinforcement. |
Demand Fading | incrementally increase demands you place on the student across several sessions |
Non-Contingent Reinforcement | reinforcing the child without any specific demands in place. This causes you to be associated with reinforcement and become a reinforcer. |
Pairing | when the child has associated you with reinforcement, or good things. |
Pace | increasing pace of instruction decreases escape behaviors |
Interspersing | mixing up easy and more difficult tasks |
Wait program | teaches a student to accept the denied request and wait for access to the item. It does this by using visuals and timers. The student is taught to wait for items or an activity for incremental periods of time. |
Transition program | teaches student to easily transition by reinforcing systematic steps. First, you contrive transition by situations such as moving from one chair to another. |